Assetto Corsa [v 0.22.8] (2014) PC | Патч

2-09-2014, 10:18
Assetto Corsa [v 0.22.8] (2014) PC | Патч

Игра: Assetto Corsa
Дата выпуска игры: 8 Ноября 2013 / Ранний доступ 
Дата выпуска обновления: 1 Сентября 2014
Тип обновления: Официальное
Версия обновления: 0.22.8
Требуемая версия игры: 0.20
Защита: Steam
Таблетка: Присутствует (3DM SteamEmu)

Установка: 

1. Содержимое папки Update копировать в директорию установленной игры, с заменой
2. Содержимое папки Crack копировать в директорию установленной игры, с заменой
3. Играть

ChangeLog:

0.22.8
- Changed Vertex and Index Buffer handling

0.22.7
- Pause on/off is now in sync with physics thread

0.22.6
- Small fixes on graphics init

0.22.5
- Tune default Post Processing effect (fixes dark screen on default Post Processing settings)

0.22.4
- SHARED MEMORY LAYOUT IS CHANGED!!! UPDATE YOUR SOFTWARE
- Default setup for GT3/GT2 cars are now a bit higher to avoid invalid setup. By rules, such cars must not go under 60mm ride height.

0.22.3
- Fixed Nurb. Sprint track map

0.22.2
- Race Rules are checked each time the user presses the button
- Fuel changes trigger Race Rules checking
- Slightly modified P4/5 Competizione default ride height

0.22.1
- Assetto Corsa does not crash on missing files and errors (enabled mods with errors again)
- Correction on alignment values on Mercedes SLS AMG setup screen
- Corrected Monza ideal line

0.22
- In-game apps must now be enabled in the game's launcher under Options > General
- Added new car Mercedes SLS
- Added new track Nurburgring Sprint
- Tyre model modifications, more direct and "alive" FFB on all cars. We advice less FF "effects"
- AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
- fixed drag race
- all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
- Fixed multiplayer leaderboard logic
- Fixeg bugs in multiplayer GUI
- Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
- Fixed horn & lights in multiplayer
- Graphics & CPU Performance improvements
- Multiplayer Blacklist system improved
- Intro video at first launch, possible to disable it from options
- Replay Size reduced
- Replay frame interpolation improved
- Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
- Setup Force Feedback setting page improved
- ksEditor : notify when skinned mesh is imported with a wrong scale
- ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
- Fixed small random flashes during gameplay
- Added dedicated leaderboard APP
- Updated TAB key ingame leaderboard with a new look and functions
- Skidmarks start shape fixed and rendering is now faster
- Python apps can be enabled / disabled from the launcher
- Fixed bug "return to pits and lap counting in some special cases"
- Added Python camera control
- Fixed tyres jittering at low speeds
- Fixed missing wheels when AI car brake its engine and goes to pits
- Physics related rules : now cars must respect their defined set of rules in order to run on the track
- Track cameras now place the car in the middle of the screen
- Post Process App selector : fixed loading of default ppEffects.ini
- AI improvements
- Improved Drag AI
- Skidmarks are now disabled when setting World Detail to minimum
- Dynamic track randomness now less pronounced

0.21.13
- Fixed Drag Race init

0.21.12
- Python :: exposed getCarsCount(), getCarLeaderboardPosition( carIndex ) , getCarRealTimeLeaderboardPosition( carIndex )
- Now fonts are read locally and not inside system folder

0.21.11
- Graphics performance improvements
- Fixed PP FXAA
- Improvements on Font management
- Linux server in server folder

0.21.10
- GUI fixes
- Replay now records the sun position
- Fixed replay and Esc Menu interactions

0.21.9
- Fixed skidmarks not visible in 0.21.8
- Implemented GPU profiler with new PP engine

0.21.8
- RaceControl Leaderboard Fixes
- Mirror Aspect Ratio Fixed
- General fixes on multiplayer GUI
- White border on skidmarks fixed
- Size of the sun reduced
- Reduced noise for analogic input
- Driver's name is printed higher respect to the center of the car

0.21.7
- Launcher: control configuration device acquisition exception handling
- Launcher default theme: minor cosmetic changes to labels

0.21.6
- New Race Control
- Server is now in control of fuel rate
- Server is now in control of tyre rate
- Server is now in control of damage level
- AI does not flatshift cars with no autocutoff anymore
- Added "transfer" grip from session to session
- AI cars now try to park on the side if they have a broken engine

0.21.5
- Launcher: control configuration now includes assignment option for the newly implemented handbrake as axis (note: mutually exclusive with the button assignment)

0.21.4
- Improved communication with X360 GamePad
- Added password support for pickup servers
- Improved Server Configurator
- Server will now stop with an error if a booking session is added in pickup mode 
- Server will now stop with an error if cars in the entry list do not match the legal car entries in the server_cfg
- Server will now stop with an error if multiple tracks are selected in pickup mode (unsupported feature)
- Server will now correctly report to race lobby about the available seats in pickup mode

0.21.3
- Launcher default theme: adjustments to multiplayer session info/request buttons

0.21.2
- Adjusted Traction Control assist on Lotus 98T
- Added app "post process filter" to switch between different Post Processing effects combinations
- Adjusted Lotus Evora S side windows

0.21.1
- Lotus 98T ride height adjustments added
- Launcher default theme: adjustments to car listing of non-booking servers

0.21
- Multiplayer Improvements : New server version available
- Multiplayer Gameplay improvements
- New Post Processing Effects engine implemented
- Implemented booking-less server joining
- Physical Dynamic track implemented
- Aerodynamic slipstream on multiplayer
- Shader fixes and improvements
- Time Attack fixed start with too much time
- Fixed AI starting at the same time in qualify
- AI improvements, better gas control and understeer detection
- New Car : Lotus 98T
- lotus elise sc, exige 240R, scura, exige s roadster speedometers corrections
- changes in speedometers visualization depending on UI options and car design
- Tyre damping modifications for all cars
- Ideal Line improvements
- Improved Python Apps error handling on loading
- Dynamic wing controller now use setup value as initial angle value.
- Localization fixes
- Time Difference displayer improved
- Fixed camera triple screen & driver names
- Fixes in Replay for cars with animated suspensions
- Fixed "You have been sent to pits" issue
- GUI forms default position not overlapping with system messages anymore & GUI Improvements
- Showroom updated with the latest graphic engine improvements
- ksEditor updated with the latest graphic engine improvements
- Per-Car New setup option to customize Force Feedback
- Disabled AI in multiplayer events
- Replay size reduced by half
- Fixed crew placement in multiplayer events
- Virtual mirror remembers its last state & virtual mirror improvements on triple screen cfg
- Fixed mirror rendering bug
- Adjustable brake balance while driving, for cars that support the feature
- Adjustable brake balance in the physics brakes.ini file
- Brake balance working with all the control configurations
- Fixed wrong time reported after Booking

0.20.6
- Launcher: Added KERS, DRS to control configuration screen.
- Launcher: Window now scales based on DPI of active monitor.
- Launcher default theme: Car & track listings now always default to the page containing the player's selection.
- Launcher default theme: Custom grids are now sortable via mouse drag'n'drop.

0.20.5
- TEMPLATE_CAR_demo_V1.fbx now included in sdk/dev/car-pipeline-v1.03 . Template will be updated again next week with better example
- McLaren MP4 12C GT3 corrected RPM leds in cockpit
- Comments for obsolete section in physics files.

0.20.4
- Launcher: further stability fixes for triple-screen setups
- Launcher: launcher render size limit slider (useful for triple-screen setups) in Options > General

0.20.3
- Launcher: stability fixes for triple-screen setups.

0.20.2
- Fixed wings animations in replay
- Frequencies and damping ratio work for front monoshock
- Dynamic wing controller now uses setup value as initial angle value
- Shaders normal map improvements
- KS Suspension editor. A simple editor for your suspension.ini file that gives some additional data
- KS Gear Ratio editor. A simple editor that creates gear ratios from cogs

0.20.1
- Launcher: optimizations for ultra high resolution and triple screen setups
- Launcher: GPU memory usage limit
- Fixed no collisions in multiplayer

0.20
- New setting enables forms to overlap ingame
- Fix to some cars in showroom
- Fixed debug apps
- Improved log messages for easier debug
- Improvements in skybox rendering inside the cubemap
- Addedd penalty in time attack for going too slow
- Fixed Time Attack spawn position in some track
- Added Formula K car with open physics as a template car for modders (found inside folder sdk/dev)
- Added open tyre physics files from all AC cars (found inside folder sdk/dev/tyres_ac) as examples
- BMW Z4 GT3 performance balance (slightly faster)
- Corrected non working mirrors on Lotus Exige 240r
- Corrected non working mirrors on Lotus Exige S Roadster
- Corrected disappearing cockpit on M3 E92
- Corrected wrong proportions on Ferrari 458 mirrors
- Corrected internal glasses on lotus GTC and GX
- Fixed Python lap count
- Increased Setup bar animation speed
- Fixed error for laptimes > 99:59:999
- New Shared Memory Layout (update your application!) example on http://www.assettocorsa.net/forum/index.php?threads/shared-memory-reference.3352/
- Fixed non-ascii symbols on Setup Tab
- Fixed time left showed in Basic App during practice solo session







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    • Оставил: TheFlowZone
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    • 3 сентября 2014 09:01
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